Battle Of The Immortals Lazy Crappy Game Developers
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Why are so many questions in Battle of the Immortals? You can not work around it? In addition to non-target, and then when trouble against opponents like PVP healing, this issue highlights the poor quality of game development. Efforts in the design of this system is the right amount is very small, if the head of the Department covering investment project managers to believe that the match should be very PVP center. For a game around PVP and positioning of such a poorly designed system, it will lead to new players to do exactly the opposite thing to tell them to do the game, the results show that the developers are lazy, do not care even if they do not work What is their main focus, reflecting the poor on the whole game, not just this one issue no polishing.
Ignorance of pre-emptive response to the question: Hey, just release the game! Of course there are mistakes! This game has been in China for many years, they just made some changes in the localization, rather than a complete target system reform. If this is true in the Chinese version of the work, they somehow managed to mess it up, the transplanted here, and they are even worse than the development has been that they are.
Developers may simply be missed. DEVS of the mistakes you know. Like I said, the game (Battle of the immortals Gold) only work if each is a single target skill bomb. Clearly, not everything is a target nuclear bomb, so you will know that something is wrong. The developer has proposed a goal of universal validity of all censorship, too lazy to make some minor changes, will take accommodate other skills.
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