Glyph of Cleaving - Hit 3 targets instead of 2. Great for AoE tanking. Looks like a new favorite if you do lots of trash tanking. Glyph of Thunderclap - Increases the radius by 2 yards. Theoretically allows you to hit more targets. From our experience Dungeon Fighter gold it is shines when you use that first tclap to pick up mobs after a pull. Glyph of Bloodrage - Removes the health cost of bloodrage. A free rage boost. Looks more of a PvP glyph, but we personally use it in all situations, it is already solid at 50% cost pre
Glyph of Charge - Increases your charge range by 5. With war bringer and possibly glyph of rapid charging, you will see good mileage from this one. Excellent for grinding, dailies, PvP Dungeon Fighter Online gold, and several PvE encounters. Glyph of Rapid Charging - Reduces the cool down of charge by 3 seconds. More of a PvP glyph. The value of this glyph increases if you have the improved charge talent. It is good for grinding too if you have a good set of gear for fast mob killing.
Glyph of Last Stand - Reduces the cool down by 3 minutes, but reduces the HP gain by 10% as well. While that latter note sucks, the huge reduction in cool down works well with enraged regeneration which looks at total HP when calculating healing ticks. We did not mention glyphs that obviously would have no use for prot wars like glyph of MS lol, but if we missed anything, feel free to add information.
Thanks for your reading. If you have no time to level up your character, we provide the cheap Dungeon Fighter gold with a lower price, please place an order right now.