The difficulty slider to the destruction of the whole point of the issue of reward. At a higher level (star trek credits), to participate in a more challenging content. However, the first player level faster than the challenging content of leveling can be more quickly consumed by the task. If they try to do all of the content (if you are interested in the story of all why do not you), the Ming Yun had to take their final tasks, three, four, five beneath their skills in Star Trek, because your non-randomized Sheng Cheng task is not with the players level of scale. Judging from experience, not even the elite model of the enemy long-range challenge, even if they are elite.
Your bonus skill point reward eating very difficult point in the play more difficult. Now, some players insist that without repeating exploration missions or deep space encounters everyone will run into a content gap. That is simply not true. There are more than enough missions available (without having to repeat any repeatable content or participate in any of the PvP missions) to level (star trek online credits) a player straight through to Admiral.
If a player is running into content gaps then that player has missed missions or even contacts. Not every player is aware of the fact that there are missions you can not get without talking to an NPC contact in person. Relying on the Hail Starfleet method of speaking with contacts removes entire missions from the contact mission list. It is how the game works. And if someone has been getting all their mission content through the Hail Starfleet button, then you are probably going to run out of content because you're not being offered every available mission.