The few minor glyphs that are also fairly useful sell extremely well. Recently I learned the minor glyph for Druids that removes the reagent requirement for Rebirth. Besides being rare, it's also very useful - so of course it sells really well.In general, I'm trying to figure out if there's going to be an active market for glyphs once it matures a bit. Are players going to be changing their glyphs regularly based on spec and play style or is it going to be like an enchantment you get on a weapon that you basically don't change unless you get a newer, better one? If players end up swapping out their glyphs regularly then it could end up being a continually lucrative profession rather than just a money sink necessity. I wonder if Blizzard will add several more recipes, because that will also increase the utility.Here we are willing to talk about the goal of Arena PvP system. It mainly offer the wow gold players a highly competitive environment that does not rely on a huge investment of time but rather on a team's playing skills. Because the Arena System is meant to be the ultimate PvP challenge, the level requirement to join an Arena Team is level 70. You have the option of engaging other players in practice matches even if you are not level 70 yet, but these skirmishes do not gain you a Team Rating or Arena Points.Arenas, like battlegrounds, are instanced playfields where teams of players fight against each other.