Metin2: Anti-obsession System introduction
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You could also buy Metin2 gold for your characters. What is the anti-obsession system? In fact, anti-obsession system is a technical means in Metin2. In China, it is proposed in 2005 as to solve the minors status who let themselves addicted in online games. The server with such system will move alerts when the playing time of the minor players is more than the health time, namely three hours. And then the experience value and income will be halved and so on. Thus, these ways can promote players offline to have a rest. At present, most of the online games have such system, including Metin2. First, anti-obsession system in the game will determine standards of health game time. Usually, the accumulative time which is under 3 hours is regarded as health game time. After 3 hours, the next 2-hour game time is tired game time. And more than 5-hour game time is unhealthy game time.
In other aspects, anti-obsession system in Metin2 has to develop healthy habits of gaming for all game players. Therefore to protect users of enough rest time and moderate use, the interval and benefits are restricted to lead them to the right way. Based on the above considerations for players, the method of dealing with the benefits in different cumulative online time is carried out. When the accumulative online time is 3 hours, the game proceeds is as normal; 3-5 hours, the earnings will fall to 50% of normal; 5 hours or more, there will be no earnings.
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