Mechanics: Ranged DPS, Healer Warhammer gold, Force and Tranquility. Mechanic Description: The arch mage is a mixed ranged dps and healer. All of their healing or damage spells affect their Force or Tranquility. Any time that an arch mage casts a damage spell it builds their Force.
When their Force is high their healing Warhammer money spells are more potent, but it uses up their force. Any time that and arch mage casts a healing spell it builds their Tranquility which makes their damage spells more potent. But damage spells use up their tranquility.
This means that the arch mage is always trying to strike a balance between force and tranquility. The Arch Mage also has an assortment of utility spells. Buff and defuffs and direct damage and AoE. This all combines to make the arch mage a well balanced and broad class.
Our Opinion: This is a much more fun healer to play than the Rune Priest because it really forces you to do some damage to make your heals more effective. You also don't feel bad chipping in some damage because you know your heals will keep up. The arch mage also does a fair amount of damage output. My only problem is their look. I dislike the very frail look of the arch mage and their style just isn't for me.
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