TK: For raid bosses, an HP weapon (Lineage gold) is needed, but the TK can handle it, in general, with gusto. They may not be the first choice, but they are not a bad second for a raid tank. Paladin: For undead raid bosses, there are none better: High HP and extra resistance to undead give the paladin the decided advantage as the tank of choice.
DA: In PVE, you can not really go wrong picking a DA to tank for your group. They are the only pure tank that does not get 360 degree shield blocking of any kind, so the DA must either rely on his skill or luck to keep his shield between him and the gobs of mobs. We will add that, other than that, they are a very good second tank behind the Paladin for tanking raid bosses. Many paladins go +dex and +con, whereas DAs do not. However, DAs have a self-damage reflection buf. When a boss is doing 300-1000 damage, 20% reflection adds a not insignificant amount of hate.
SK: During Mob Boss raids, get ready to sit in the back seat: you are going to either have to outlevel all other tanks by a lot, or use your clout in the alliance to get a chance to tank. Generally, the raid party is a lot safer and much easier to keep alive if the main tank is. Well, not you. Low HP (Lineage 2 gold) means the all important bishop heal, restore life, and will be the weakest in your case.
When you are at 4000 hp and the raid boss is doing
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