Search your game

Hot Games

Guild Wars 2
Buy Gold
Buy PowerLeveling
Buy CDKey
Aion
Aion Gold
Aion PowerLeveling
Aion Card
Shaiya
Shaiya Gold
Shaiya PowerLeveling
Shaiya Items
Aeria Points
Maple Story
Buy Gold
Nexon Cash Code
Cabal
Cabal Gold
Cabal PowerLeveling
Cabal Cash
Dragon Nest
Buy Gold
Buy PowerLeveling
Buy Items
Nexon Cash Code
Eden Eternal
Buy Gold
Atlantica
Atlantica Gold
Atlantica PowerLeveling
Atlantica Items
Nexon Cash Code
Blade and Soul
Buy Gold
Buy PowerLeveling
Buy CDKey
C9: Golden Continent
Buy Gold
Dungeon Fighter Online
Buy Gold
Buy PowerLeveling
Mabinogi
Mabinogi Gold
Mabinogi Items
Nexon Cash Code
Path of Exile
Buy PowerLeveling
Buy Items
RuneScape
RuneScape Gold
RuneScape PowerLeveling
RuneScape Account
The Elder Scrolls Online
Buy Gold
Buy PowerLeveling
Buy CDKey
Vindictus
Vindictus Gold
Vindictus PowerLeveling
Vindictus Items
Nexon Cash Code

Other Game

Star Wars: The Old Republic
Buy Gold
Buy PowerLeveling
Buy Time Card
Knight
Knight Gold
Wildstar
Wildstar Gold
Wildstar PowerLeveling
Wildstar CDKey
Aion Classic
Buy Gold
Anarchy
Anarchy Gold
Anarchy Items
Anarchy CDKey
Apex Legends
Buy Gold
ArcheAge
ArcheAge Gold
ArcheAge PowerLeveling
ArcheAge Items
ArcheAge CDKey
ArcheAge
ArcheAge Gold
ArcheAge PowerLeveling
ArcheAge Items
ArcheAge CDKey
ArcheAge Unchained
Buy Gold
Buy PowerLeveling
Buy CDKey
ASTA
ASTA Gold
Black Desert
Buy Gold
Bless Global
Buy Gold
Bless Online
Buy Gold
Buy PowerLeveling
Buy CDKey
Bless Unleashed
Buy Gold
Chimeraland
Buy Gold
Cronous Online
Buy Gold
Buy Items
Digimon Masters Online
Buy Gold
Dofus
Dofus Gold
Dofus Items
Dofus Touch
Buy Gold
Dragomon Hunter
Buy Gold
Dragon's Prophet
Buy Gold
Buy Items
Buy CDKey
ELOA
ELOA Gold
ELSword
ELSword Gold
Elyon
Elyon Gold
Elyon Items
Eve
Eve Gold
Eve Time Card
Fallout 76
Fallout 76 Gold
Fallout 76 Items
FFXI
FFXI Gold
FFXI CDKey
FFXIV
FFXIV Gold
Fiesta
Fiesta Gold
Flyff
Flyff Gold
Forza Horizon 3
Buy Gold
Forza Horizon 3
Buy Gold
Galaxy Online II
Buy Gold
GrandFantasia
Buy Gold
Guild Wars
Guild Wars Gold
Guild Wars Items
Habbo
Habbo Gold
Habbo CDKey
Hero Plus
Hero Plus Gold
LastChaos
LastChaos Gold
Lineage 2M
Lineage 2M Gold
Lost Ark
Lost Ark Gold
Lost Continent
Buy Gold
Buy Items
Lotro
Lotro Gold
Lotro PowerLeveling
Metin2
Metin2 Gold
MIR4
MIR4 Gold
Mortal online 2
Buy Gold
MU Legend
MU Legend Gold
NeverWinter Online
Buy Gold
New World
New World Gold
New World PowerLeveling
NosTale
NosTale Gold
Phantasy Star Online 2
Buy Gold
PlayerUnknown's Battlegrounds
Buy Items
Ragnarok
Ragnarok Gold
Ragnarok Items
Ragnarok Transcendence
Buy Gold
Ragnarok2
Ragnarok2 Gold
Rappelz
Rappelz Gold
Rappelz Items
RF
RF Gold
RF Items
Riders of Icarus
Buy Gold
Buy PowerLeveling
Buy Items
Buy CDKey
Rose
Rose Gold
Runes Of Magic
SilkRoad
SilkRoad Gold
SilkRoad Items
Silkroad Silk
SilkRoad R
SilkRoad R Gold
SilkRoad R CDKey
SoulSaver
SoulSaver Gold
Soulworker
Soulworker Gold
Star Citizen
Buy Gold
Star_Trek
Star_Trek Gold
Swords of Legends Online
Buy Gold
Swordsman
Swordsman Gold
Swordsman PowerLeveling
Temtem
Temtem Gold
The Secret World
Buy Gold
Buy CDKey
Therian Saga
Buy Gold
Buy CDKey
Tibia
Tibia Gold
Toram Online
Buy Gold
Torchlight Infinite
Buy Gold
Torchlight2
Buy Gold
Uncharted Waters Online
Buy Gold
Undecember
Undecember Gold
V4
V4 Gold
Wakfu
Wakfu Gold
Wizard101
Wizard101 Gold
Wizard101 Items

Home » Site News » The Road to Launch 4: A Tim...

The Road to Launch 4: A Time to Choose

Tags :     

Greetings Dungeon Fighters!

Imagine a horde of goblins in one of Dungeon Fighter Online's many dungeons. They're all dangerous and they're all throwing different attacks at you. You need to make moment-to-moment evaluations about which creature is the most dangerous at any given moment and which you'll need to coordinate your attacks and combos to break your way through to the eventual treasure at the end of the adventure. It's exciting and its fun and it's at the heart of what makes Dungeon Fighter Online such a great game.

It also describes the job of the development team, except that instead of goblins we're fighting a laundry list of bugs, suggestions, requests, changes and the issues that come with potential new features that we want to implement in Dungeon Fighter Online. The end result is update day, when a whole passel of features, fixes and stuff is placed in the game. Getting to that moment is never pretty, and deciding what goes in those updates is a large part of what we spend every day doing.

Signal to Noise

How would you improve Dungeon Fighter Online? Wait, don't tell me here. There's a rich tradition on our official forums of offering up community suggestions. We pore over these frequently looking for ways to improve the game. The problem is that we can't just listen to the forums exclusively because only a small, vocal percentage of DFO players ever post on the forums. That's why we constantly go over data about how people are actually playing the game. We use this data to tell us on average how long it takes to clear a dungeon, what items people are buying in the shops and where people might be using cheat programs and hacks. All of this data is filtered into reports that we then compare to an enormous list of potential bugs and implementable features that act as our general roadmap to launch.
 
Then there are other considerations that will impact the eventual shape of a game update. Sometimes there are larger features on the drawing board that can't be put in until a lot of low-level work on other systems is completed.


Choosing Your Battles

Then how do we choose how to create a DFO game update? That's where good project management and choosing priorities becomes so important. Obviously, our first priority needs to be keeping the game up and running. Hardware issues or any kind of technical malfunction that might bring the servers down immediately pushes everything else to the back burner. After that, we look at critical bugs or major gameplay imbalances that need to be addressed. Then we need to choose what we're going to work on in any particular update - and that's where the concept of the "theme" comes in.

You may have noticed that every update we release is usually built around a particular theme. For example, "Warriors Unite," the April 28th update is all about guilds. We've learned from hard experience that it's better in an update to work on a particular feature and get it and all of its supporting systems in place than to try to launch a whole bunch of stuff in a scattershot fashion. Guilds are one of the key social features an MMO relies on to establish a stable player base - people are more likely to stick with a game once their friends are involved, so we felt it was important to get this functionality in before launch. It also allows us to concentrate our energies on what works better from a business perspective. It's much easier to get press coverage and fan chatter when an update has an easily understood "narrative" rather than just a laundry list of unrelated features.
 
The truth is, we don't always get it right. The DFO development team is just as human and fallible as anyone else and sometimes we make mistakes. We often have differing opinions internally about what's the best way to proceed on the game and what we should be working on. Rather than allow that to pull us apart though, we take everyone's suggestions into account and come to a decision on what any particular update's theme should be. This allows us all to pull together and work toward the same end -a better.

Dungeon Fighter Online for everyone.

The good news is that it seems to be working. We've been hearing really positive feedback on our recent content updates. We're working on every part of the DFO experience, and we want you to get a better feel for how the DFO magic happens. As always, stay tuned to our website for more Beta Journal updates, and join the DFO Facebook for regular updates and events!