When reaching higher levels you will play an important role in your guild especially. Not everyone chooses to level up the force mastery high enough, because they want to leave room for other skills that fits them better. Having someone focusing on the force tree in the guild then, leaves everyone more freely to choose what they want and not having the pressure of getting the force mastery just to be able to ressurect.
Your play style will certainly be more different than the others. Instead of attacking your enemy, you will more likely do your best to support your friends. But if the situation needs it, you will not be a total weak damage dealer and can jump into the heat of the battle knowing you can deal as much as heal.
When building a healer, you have many ways to choose between. My intentions with this certain build is mainly speed, high HP and good defense. There are three masterys to focus on: the one for your weapon, lightning and force. Any left mastery point is up to you where to put it. But because of having already three mastery trees, you should avoid the others unless you feel you got an abundance of skill points (SP).
You should put your stat points mainly into STR. This will give you alot of HP at the cost of having lower MP. The reason for choosing STR instead of INT as a healer, is imo simply that you must stay alive as long as possible. If the healer goes down to easy, he/she aren't much of a help to the others. Going pure STR may not be necessary, but there are no reasons to not do it. Lots of HP will just do you good, while the MP will be more than enough for the healing skills.
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