The addition of this dungeon also heralds Blizzard's newest tinkering of difficulty levels by allowing raid leaders the ability to select normal or hard modes. As stated above, the five player content is quick and easy. It yields item level 200 epics on regular mode and item level 219 epics on heroic.To fix the top issue that GMs had to deal with on a daily basis, errant master looters, the ability to trade all loot to members of the same raid ID was added. This is one of the smarter features added to the wow gold game. It has a two hour time limit and the person being given the item must have been eligible to loot at the time it dropped. This feature can really help speed up runs while DKP is checked or loot councils convene.My personal favorite of the new changes, Raid ID extensions allows raiders to prolong the reset timer of their raids.Many times in the last version of the game my guild would have killed for an extra week on Mu'ru or any of the extremely difficult bosses in Sunwell. I hope Icecrown provides a similar level of difficulty and this modification of how raid timers are managed will help bleeding edge progression guilds accomplish their goals in a more efficient manner. This ability is controlled by the individual player to prevent PUGs from causing havoc amongst the general populace.Blizzard employs the world's top psychologists to ensure maxim addiction factor to WoW (ok, I admit, I made that up....didn't I?) Tying into the Call of the Crusade theme, the Argent Tournament has ramped up its efforts.