In fact one of the reasons we made sets smaller (not 8 pieces or whatever) is so players could still undertake the challenge of completing them without also getting in a position where they were very reluctant to upgrade again.WOW GOLD players often owe it to the community to take the easy way out, because that means faster changes and fewer bugs. But it isn't always the right decision. Elemental DPS is low, and instead of nerfing everyone else we buffed Elemental, because that was a lot easier to do. We have a lot we want to do with the game. We are nearly always going to opt for easy solutions unless the outcome is a lot worse.I'm not quite sure what your point about tanking is.We're pretty happy with the state of tanking. It still takes a reasonably clever person with good gear to MT a raid, but there are four classes who can do it now.They are easy because the damage and health done by the mobs is low, and because none of the encounters require that much raid coordination (and the trickier ones are encounters players saw before in the 40-player days and were allowed to practice on during beta). Ulduar is all new content and it will be a lot more challenging.Tanking is still stressful until stuff is completely on farm, not because the tank is furiously mashing Heroic Strike to stay above the lock on threat, but because the tank needs to position the boss and know when to use their cooldowns.