I'll add that the melee attack issue for hunters themselves is something we keep discussing. This would be one of those things that helped hunters feel more different than actual magic casters, and might make them care about melee weapons as more than stat sticks. Additional feedback from "the community" on this sort of thing would be appreciated. Would we consider allowing auto-shoot to work while moving? If there aren't plans for that specific change, is there anything in the works that will assist hunter dps in fights where a great deal of movement becomes necessary? Moving should feel like a penalty. We don't want ranged attackers constantly circle strafing FPS-style because it confers a defensive advantage without giving up an offensive one. Moving is supposed to be bad and how you handle it is a test of your skill. We do give instant cast spells to some classes, but it should always be a dps loss when they have to focus on these exclusively. WOW GOLD players would consider giving hunters another way to pull off an instant shot or beef up their dots, but we would want to make sure these would only be used in true long-distance movement situations. What I mean by that is we think we've possibly already gone too far towards balancing the Arena around instant attacks that can't be countered before they go off. Are there any long term plans to possibly removing the need for hunters to rely on a different resource system then mana? I hate to do this to you, but this is a great BlizzCon question.