Mechanic: Final will summons a robot to buff you and your robots if health drops below 25%. Also heals up until 25%, then disappears seems like an good skill, more for the buff than the heal. Its use is limited due to disappearing once your health recovers. Gaebolg punch one time giant robot punch, we hear the damage Dungeon Fighter gold is buffed considerably in later patches. Otherwise, it is unappealing in both a visual and usefulness sense.
Spitfire: Dual flicker, faster bullets, chance of firing additional bullet, makes it harder to avoid bullets in PvP, we imagine. Unfortunately, it does not actually increase attack speed, but the chance of procing an extra fire bullet is always handy. Black rose forces, four female gunners follow you around and fire when you are stationary. Super armor status. Can call for a massive burst of gunfire, which dismisses the group afterwards damage gets buffed in later patches. Otherwise seems like a crappy skill.
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